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Stalker call of pripyat review rock paper shotgun
Stalker call of pripyat review rock paper shotgun






stalker call of pripyat review rock paper shotgun
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The game was scheduled to release at the end of 2003. The rendering system of the engine was reworked. The game was called Stalker: Oblivion Lost, but soon the name changed to S.T.A.L.K.E.R.: Oblivion Lost, due to copyright complications with the word "Stalker" used in the name of their game. Also, in March 2002, after the GSC Game World company trip to the Chernobyl Exclusion Zone, the Oblivion Lost concept was wholly revised and took the Chernobyl disaster as a foundation. At the end of this year, a new real-time strategy game named American Conquest was released.

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In 2002, the company released combat hovercraft arcade racing game Hover Ace: Combat Racing Zone and another addition to the Cossacks series called Cossacks: Back to War. Sergiy Grygorovych, about the canceled game Oblivion Lost Īt the beginning, we developed a game with a plot about the war of robots and aliens in the entourage of nature and the Aztec pyramids.īut at every meeting, we said to ourselves: “We are doing complete nonsense”. It was powered by a custom X-Ray Engine, which rendered high-quality images and supported many modern technologies of that day. In the same year, GSC began developing a story-driven shooter based on the Stargate series concept and Aztec architecture. Later that year, GSC Game World released the tactical first-person shooter Codename: Outbreak and an addition to Cossacks named Cossacks: The Art of War. It was the first game that brought financial success to the company and fame around the world.

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In 2001, GSC Game World released the real-time strategy for Windows Cossacks: European Wars. They began development on another project titled DoomCraft, which was shuttered six months later in favour of the development of Cossacks.

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At the beginning of 1999, it was released for free on the internet. Nuclear Epidemic distinguished itself from other strategy games at the time with its increased unit size limits. It was powered by its own engine, which was subsequently reused Cossacks: European Wars. By the end of 1998, the company finished its debut commercial game, WarCraft 2000: Nuclear Epidemic. According to the GSC Game World CEO, they were rejected due to their distrust of the company owner's youth. GSC tried to get a contract for the Warcraft 3 development with Blizzard Entertainment but failed. In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market, beginning to develop real-time strategy games. Moreover, the CIS market was unstable after the 1998 crisis. Our market didn't demand intellect in those times, so we decided to target the western audience. I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same.








Stalker call of pripyat review rock paper shotgun